# Creates the geometry for the passage on one side of a splitter blade.

# has variables bladeNumber (1, ..), 
#
Attribute: Geometry=CreateBladeCurves.ccl, b[bladeNumber], Blade Number = [bladeNumber], Create Pitch Offset Geometry=true, \
           Create Alternate Geometry=yes, Reference Theta Source=teb1, Blade Label = b[bladeNumber]

Attribute: Geometry=Expose.ccl, leading closed b[bladeNumber], Geometry Source = b[bladeNumber], Geometry Reference Name = Leading Closed
Attribute: Geometry=Expose.ccl, trailing edge b[bladeNumber], Geometry Source = b[bladeNumber], Geometry Reference Name = Trailing Edge
Attribute: Geometry=Expose.ccl, low full b[bladeNumber], Geometry Source = b[bladeNumber], Geometry Reference Name = Low Full
Attribute: Geometry=Expose.ccl, high full b[bladeNumber], Geometry Source = b[bladeNumber], Geometry Reference Name = High Full
Attribute: Geometry=Expose.ccl, low b[bladeNumber],  Geometry Source= b[bladeNumber], Geometry Reference Name = Low 
Attribute: Geometry=Expose.ccl, high b[bladeNumber], Geometry Source= b[bladeNumber], Geometry Reference Name = High 
#
# Pitch 
Attribute: Geometry=TranslatedCurve.ccl, leading closed b[bladeNumber] p, Geometry Source = leading closed b[bladeNumber],  Create Alternate Geometry=yes, Pitch Multiple =1
Attribute: Geometry=TranslatedCurve.ccl, trailing edge b[bladeNumber] p,  Geometry Source = trailing edge b[bladeNumber], Create Alternate Geometry=yes, Pitch Multiple =1
Attribute: Geometry=TranslatedCurve.ccl, high b[bladeNumber] p,           Geometry Source = high b[bladeNumber],           Create Alternate Geometry=yes, Pitch Multiple =1
Attribute: Geometry=TranslatedCurve.ccl, low b[bladeNumber] p,            Geometry Source = low b[bladeNumber],            Create Alternate Geometry=yes, Pitch Multiple =1
Attribute: Geometry=TranslatedCurve.ccl, low full b[bladeNumber] p,       Geometry Source = low full b[bladeNumber],        Create Alternate Geometry=yes, Pitch Multiple =1
Attribute: Geometry=TranslatedCurve.ccl, high full b[bladeNumber] p,      Geometry Source = high full b[bladeNumber],       Create Alternate Geometry=yes, Pitch Multiple =1
#
Attribute: Geometry=CreatePoint.ccl, leb[bladeNumber],  Create Pitch Offset Geometry=no, Compute Reference Theta=on, Point Type=LE, Create Alternate Geometry=yes, Blade Number=[bladeNumber]
Attribute: Geometry=CreatePoint.ccl, teb[bladeNumber],  Create Pitch Offset Geometry=no, Compute Reference Theta=on, Point Type=TE, Create Alternate Geometry=yes, Blade Number=[bladeNumber]
Attribute: Geometry=CreatePoint.ccl, te2b[bladeNumber], Create Pitch Offset Geometry=no, Compute Reference Theta=on, Point Type=TE2, Create Alternate Geometry=yes, Blade Number=[bladeNumber]
#
Attribute: Geometry=TranslatedPoint.ccl, leb[bladeNumber] p,  Source Point= leb[bladeNumber],  Pitch Multiple= 1
Attribute: Geometry=TranslatedPoint.ccl, teb[bladeNumber] p,  Source Point= teb[bladeNumber],  Pitch Multiple= 1
Attribute: Geometry=TranslatedPoint.ccl, te2b[bladeNumber] p, Source Point= te2b[bladeNumber], Pitch Multiple= 1
# Focal
Attribute: Geometry=CreatePoint.ccl, le focal pointb[bladeNumber], Create Pitch Offset Geometry=no, Reference Theta Source=leb[bladeNumber], Point Type=LEFocal, Create Alternate Geometry=yes, Blade Number=[bladeNumber]
Attribute: Geometry=TranslatedPoint.ccl,le focal pointb[bladeNumber] p, Source Point= le focal pointb[bladeNumber], Pitch Multiple= 1
#


